![]() Meanwhile I'll guess I'll have to do it with another frontend. If you could give a solution or could make ES to stay on the back while running the emulators/games I'm sure I'll be coming back. Shout out to the boys who gave us EmulationSt. lnk from windows but still get the same problem when calling it through ES. I couldn't see a video on Youtube that completely explained the steps, or any that included the essystems.cfg. Tried this solution ( ), thanks herb_fargus. exe files work fine, just Cemu give me this issue. Don't know if that's because Cemu takes its time to load and in the meantime ES jumps back to the front. No problem if you have keyboard and mouse at hand but very annoying if you have it set for big screen and gamepad, like me. exe file which includes configuration per game, something Cemu doesn't support yet) but the problem is that ES stays on top of the clipboard/screen while Cemu runs on the back. I managed to run Cemu games (not directly but through an. I've been using it for some years and I think is the best frontend for keeping all your games in the same place.īut I got to the point I had to switch to another frontend since I could'nt make it with ES and Cemu (WiiU emulator). If you are able to author a very useful improvement with a minimum of changes, we might merge your changes.First things first, thanks to jdrassa for the ES windows updated version. It should be fairly easy given the scope of the project. We encourage you to fork Ludo and add the feature yourself. The answer is likely to be no, as we're trying to keep the code small, so only bugfixes are really welcome. Ludo's scanner faster for this reason and because it leverages goroutines. No, the scanner logic is basically the same and Ludo supports even less ROM formats.ĬDs are scanned based on file name instead of serial number. Does Ludo offer a better scanning method compared to RetroArch? Implementing Ludo as a menu driver of RetroArch would solve none of these core issues.įor now, Ludo distinguishes itself from RetroArch by offering less features and focusing on a more easy to use interface. RetroArch is an extremely active project and has a growing codebase that makes it harder to reach stability.Īlso, RetroArch is a very powerful and sophisticated frontend, and one of the common criticisms is that it exposes too many configuration options for the average retro gamer. It is also important to not introduce changes at a high rate. To keep software stable on a number of different platforms, it is important to keep a small codebase with a good test coverage. Why not implement Ludo as a menu driver in RetroArch? It definitely shares a lot of the same core values. It also shares some of the same developers, as kivutar is an important contributor of the libretro team, and all the people who provided help have also been members of the Libretro community. Look into Hyperspin if you're interested. It will make you emulation function more like a program as a whole, where you will be able to select the games to launch directly. Same cores, similar UI patterns, joypad driven UI, same game thumbnails, mostly the same game database, same terminology. Front ends work very well with emulators like Retroarch. Like RetroArch, Ludo is a libretro frontend, so the way of communicating with the emulators is the same. The cores are packaged in the frontend so no additional step is required to launch a game. For example we support less cores, and choose cores for the user. Ludo will stay smaller than RetroArch by only implementing the core features and by targeting less platforms.īy not adding advanced functionalities, we aim to deliver a stable frontend for beginner users on Windows, Mac OSX and Linux. Frequently Asked Questions How is Ludo different from RetroArch?
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